[Which includes going to the goth club, being kidnapped to a friend's house an hour south of here, taking a chunk out of one of my toes (I trippped over a f*cking brick), swimming twice, going home for a night, then getting kidnapped again but to a friend's house an hour north this time, going to the goth club again, and finally getting home last night...
I am soooo ready to stay home for the next week or so. Never again will I complain of being stuck at home with nothing to do. ><
The basis of my DnD campaign is actually derived from a story I've been writing. I won't go in to detail on that in particular, mostly because it's still in the makings. But one idea in the story is that each god and goddess in my pantheon created an item as a sort of 'gift' to the world. These items are what set off the story line in my writings, and I kind of want to do something similar in my campaign.
Potential Issues I See...
-jealousy over a person having one? (sadly each item has two requirements to use, unique to each item. I don't see all the players being able to use one.)
-item over powering? (I've been tweaking around with each item, trying to find things that work and are special, but don't make it too powerful.)
-players not recognizing the item for its origin and possibly selling? (easily fixed by a knowledgable person, but then comes in the greed and such... Hmmm... Plot line? Lol...)
-players fighting eachother over it? (I really don't want that to happen, but I see it as a possibility. Of course... They're all old enough and should act like adults... ><)